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How to create great UX and influence people

2/4/2013

1 Comment

 
User experience has become very accessible. We’ve made it so, that’s the very essence of what we do. In an environment where everyone’s opinion seems to matter, what do you say to a confident and experienced product owner or developer who seems determined to have their way? Resulting in changes that could have an dramatic impact on your designs. 

I recently attended a talk by a senior marketer. At the beginning he specifically pointed out that that marketing is a science, subliminally raising the bar for anyone else’s point of view on what he was presenting. Whether it is a science with a capital S is another thing. However, it got me thinking about how we used to practice Usability back in the early 2000s. There was lots of science. References to cognitive friction and heuristics were commonplace. Modern day UX is somewhat dumbed down in my opinion and UXers are sometimes guilty of taking shortcuts and not investing proper rigor in to our designs. All this might have backfired. 

One way to improve design quality and our credibility is to incorporate more method and precision, whilst avoiding jargon of course. Whilst it is good for our output to be accessible to all we should not forget to tell that audience about the principles and ‘science’ used to create it. Thus giving you more reasons to refute the inquisitive product owner or developer. UX might not be science of the rocket variety but it is a science nonetheless.
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1 Comment
Jeroen
3/4/2013 04:47:01

I think that most stakeholders accept our vision on usability. The Nielsen heuristics are there for ages and they are the result of common sense. If I look at the set I think that this was once great for the early IT projects, no more clumsy text interface but a visual interface matching the mental model of most users. If an error would happen there would be a link to a FAQ. By sticking to these heuristics 90% of all usability problems would be prevented so we should use them.

But I miss the element of fun, surprise or seduction, UX is a lot more than just being user friendly. And there I think lies the challenge on how to influence. Our employers hired us to be user friendly, if we deliver just that the experience will be better than when we wouldn't be involved but would it be an experience you would like to share?

I think that if we want to influence our stakeholders we should show them that their vision feature X can be much more and how it could fit in the bigger picture.

So to summarize I think that heuristics can work but that they need to be refreshed in order to be truly useful for our profession.

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    I'm Frank Gaine. Strategist, Designer, Manager, Founder, Educator. 

    I help organisations design compelling user experiences for their products and services that are commercially effective and a delight to use​.
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